![]() The others are “spin-offs” and don’t have the measure of quality or canon that the original ones do so they’re afraid to attach a number to it. Also, Contra 4 is the 11th game in the series, so there’s that too. I’ll try to keep my rants to a minimum, but this topic is a big one and with Contra Rebirth being the 12th iteration in the series, I felt like it had to be mentioned. What, reused, rehashed and recycled too obvious? What’s with naming things with re-(insert cliche here)? Resurrection, Revolution, Rebirth, Reanimated. Go check out the Angry Video Game Nerd’s rant on “Chronologically Confused about Sequel Titles” and that’s exactly how I feel. Instead of numbering their sequels, the Contra franchise resorted to ambiguous names like “The Contra Adventure” or “Rebirth”. I cannot STAND non number-sequencing games in a series. Was it a result of the audience? How about that terrible name? I suppose #466 is as good a place as any to start my rant about properly naming games in franchises. The Wii’s downloadable shop was hardly a bastion of groundbreaking indie titles the way XBox Live Arcade was. It hardly missteps and doesn’t forget its roots, complete with insane enemies, memorable weapons, head bashing music and a storyline that is not even considering making sense. It was released as a ten dollar downloadable title on the Wii that offers classic side scrolling 2d action, just like Contra, Super Cor Contra 3: Alien Wars. Will it be met by a cynical eye roll, with claims of the developers purely trying to cash in on nostalgia? Or will it be lauded for retaining the spirit of the originals, while updating mechanics to be enjoyed within modern standards?Ĭontra Rebirth lands somewhere in the middle. Especially if a sequel is being produced long after a franchise has any relevance. ![]() It’s still a tricky line to walk, however. Fans of a series will rarely lose interest, even its popularity reaches the zenith of having yearly releases. Since story matters so little compared to movies or television, gameplay refinements and new areas are really all that’s expected for a sequel. Not only is it expected for any successful game to spawn a franchise, it’s generally encouraged. Playing on the Easy setting allows the player to always keep their current weapon after losing a life, a feature not available in any of the other settings, but locks the player out of the final boss stage and true ending, which usually occurs after all five main stages are completed.Video games have it easy. The traditional flamethrower, however, is missing. The power-ups in this installment consists of a Spread Shot, a Laser Gun and a Homing Gun. The dual weapon system from Contra III: The Alien Wars returns and the player's normal gun can now shoot in autofire once again. Two additional characters: Brownie (Tsugumin in the Japanese version), an android shaped like a small girl and Plissken, a tall reptilian humanoid alien (whose name is a tribute to the Snake Plissken movie character), can also be selected once the player has completed the game on Easy (Brownie) and Normal (Plissken). The player initially has a choice between two different player characters: Bill Rizer, the traditional Contra hero, or Genbei Yagyu from Neo Contra. As with most Contra games, up to two players can play simultaneously. ![]() The game can be played with the standard Wii Remote, as well as with the Classic Controller or a Nintendo GameCube controller. In the true ending of the game, it is revealed Chief Salamander is actually "Plissken", who has infiltrated the Contra unit under an assumed name.Ĭontra ReBirth retains the same sprite-based side-scrolling gameplay as the series' earlier installments. However, Chief Salamander is nowhere to be seen. With the help of Brownie or Tsugumin (a miniature gynoid similar to Browny from Contra: Hard Corps) and Plissken (a reptilian alien) the Contra warriors manage to take down the Neo Salamander Force. Bill Rizer and Genbei Yagyu, two members of the present-day Contra team, are deployed by the Galactic President to travel back in time to stop them. ![]() They end up establishing a base on the ruins of the Shizuoka temple at the Yucatán Peninsula in Central America. In 2633, the Neo-Salamander Force, led by their mysterious leader Chief Salamander, travel back to 1973 to take out the Contra force, when the Earth's defenses are considered by them as "primitive". Single player, cooperative multiplayer Contra ReBirth (魂斗羅リバース, Kontora Ribāsu), is a 2D run and gun video game developed by M2 and published by Konami for WiiWare. It is the twelfth original installment in the Contra series. It was released in Japan on May 12, 2009, PAL regions on September 4, 2009, and North America on September 7, 2009. ![]()
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